Elemental Attunement on the other hand is quite valid.įrost has a similar setup to the Storm one in the previous build, so there is really nothing much to explain there – we go all the passives, of which Staff Mastery is mostly general. However, for collective enemies, this can prove useful. Immolation Aura can be a fairly handy skill to have for the mix of defense and offense that it offers, but its effect (particularly with just 10 points) isn’t overly powerful, and might be useless against meaner enemies. The 25 points in Inferno are somewhat debatable. The focus this time around is Frost elemental, which gets a whole lot of love with no less than 105 points. In Storm, we’re only investing points in the passives. The Elemental Boon will further buff your elemental abilities, and Staff Mastery is a must-have for anyone using them. Basically, start with a staff and use spears to lower elemental armor and (since Im mainly using wands) then switch to my wands to use the rest of the skills. Those three combine fantastically with Magma Spear, Blazing Pillar, and Firestorm – which should be used in that very order in a skill rotation, mind you. Ive been building my embermage with prismatic bolts with something along the lines of this for what I plan to end on. Thus, for a full-on fire-oriented mage, we take them all. It’s important to note that all the passives of the Embermage’s Inferno tree are very, very good. With 90 points invested in Inferno, you give yourself the opportunity to pick the best skills. Pyromaniacs, it’s time for your dreams to be fulfilled! The Embermage is the master of elemental forces – three of them, I might add, of which the one that seems to be oh-so-attractive is none other than fire.